Animation Engineer
Our Mission
Radical Forge is a Middlesbrough, UK-based developer that has provided co-development services on a range of AAA and indie titles. In 2021, the company created its first original IP, 'Brightpaw', which Rogue Games published on PC, Nintendo Switch, Xbox One/Series S/X, Google, and iOS. The studio is currently working on the much-anticipated silly, physics-based, sandbox farming game, 'Southfield'.
Since its beginnings in 2017, the company has grown to over 60 incredibly talented, collaborative, and creative individuals. We are the sum of our skills, passion, and, most of all, our people. We firmly believe that treating individuals with genuine respect, understanding, and kindness creates a welcoming culture that allows creativity to thrive and for individuals to join together to create games they are genuinely proud of.
Your Mission
- Work with the animation systems team to help architect animation technology
- Integration of new technologies into the engine and pipeline
- Work with gameplay and provide an interface for them to interact with animation
- Work with the Tools team to create animation tools and pipelines
- Develop core animation components
Ideal Applicant
- 4+ years game industry software development experience
- Knowledge of real-time animation systems
- Experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
- Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory
- management (streaming)
- Experience with Digital Content Creation tools such as Maya and Houdini.
- Enjoys working daily with animators and technical artists to help craft solutions to complex problems
- Self-motivated with strong collaborative and communication skills.
- Ability to write clear, maintainable, portable code
Desired Skills:
- Bachelor’s Degree in Computer Science or equivalent experience
- Robust programming skills/experience in C++
- Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
- Experience with animation systems in network games
This role is fully remote.
The role will initially be a 12 month contract with the potential to extend after this.
Interested in the job but don't feel you match the criteria? If you feel passionate about this role or joining the Radical Forge team we would still like to hear from you! We value our company culture, and we’re always looking for creative individuals from a variety of backgrounds to join our team!
- Department
- Engineering
- Locations
- Remote
- Remote status
- Fully Remote
- Number of open roles
- 1
KICK ASS BENEFITS
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Open & Honest
We keep our employees in the loop every month about where we are heading as a studio and what's going on behind the scenes.
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Flexible Working
We offer flexible work hours with the option to work from home part-time or always.
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Employee Health Benefits
We offer private healthcare, including a cash plan to help with day-to-day health costs such as dental, optical, physiotherapy, and more.
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First Fridays
Every first Friday of the month, everyone is free to work on group projects, self-directed learning, research games, and share what they've learned.
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Time to Yourself
Not feeling it this morning? Then, take one of your two annual Duvet Days. Plus, you get an extra holiday day for each year of service and an optional yearly charity day for everyone.
OUR CULTURE
We offer a safe-haven for your creativity, where you’ll be treated with fairness, respect and honesty. We take that shit really seriously. We’re transparent with all our staff about what we’re doing and where we’re going, and our leadership keep you in the loop.
We’re inclusive too. We’re devotedly LGBTQ+ and POC friendly, and we know the best teams are diverse ones where everyone feels accepted and supported.
Speaking of support, we’ve partnered with the mighty Safe in Our World to continuously educate our understanding of mental health so we can better serve our team. We also have trained mental health first aiders throughout the studio, and provide private healthcare that includes access to therapy and GPs.
Animation Engineer
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