Technical Artist
Our Mission
Radical Forge is a Middlesbrough, UK-based developer that has provided co-development services on a range of AAA and indie titles. In 2021 the company created their first original IP, 'Bright Paw', which was published on PC, Nintendo Switch, Xbox One/Series S/X, Google and iOS by Rogue Games. We are currently working on our newest IP, Southfield, which you can look forward to playing soon!!
Since its beginnings in 2017, the company has grown to over 50 incredibly talented, collaborative, and creative individuals. We are the sum of our skills, passion, and, most of all, our people. We firmly believe that treating individuals with genuine respect, understanding, and kindness creates a welcoming culture that allows creativity to thrive and for individuals to join together to create games they are genuinely proud of.
Your Mission
Radical Forge is hiring a Technical Artist to support the art team on several exciting internal and co-development projects. You will report to the Lead Artist as well as to production, but you will also have day to day interaction with engineering and design. The role will allow growth and skill development across many areas of interactive development and project / art styles in Unity, Unreal Engine and potentially custom game engines.
Responsibilities
- Pipeline development and art optimization
- Tool and script development to support the art team and streamline workflows
- Shader development
- Communicate technical requirements to the art team and mentor artists where appropriate
- Troubleshoot and resolve art related issues
- Document pipelines, procedures and processes
Skills Summary
- Experienced in development in Unreal Engine (primary) and Unity (secondary)
- 3-5 years experience as a Tech Artist in a games studio
- Portfolio demonstrating relevant experience in some of the above areas of development
- Strong understanding of 3D pipelines and 3D software (eg Maya, Max, Blender, Substance suite)
- Experience with lighting and post processing ideally in Unity Render Pipelines
- VFX / particle creation
- Shader development experience (UE Material Editor and Unity Shadergraph / Amplify)
- Solid understanding of runtime performance costs and asset optimisation techniques
- Able to follow art direction and debug / troubleshoot issues related to game assets, effects etc
- Understanding of managing assets in a versioning system (ideally perforce)
- Collaborate with engineering and design teams to implement gameplay specific art assets
- Excellent communication, problem-solving and troubleshooting skills
- Ability to work independently and as part of a team.
Remote within the UK.
We will require all applicants to have a pre-existing right to work in the UK.
The role will initially be a 12 month Fixed Term contract with the potential to extend after this.
Interested in the job but don't feel you match the criteria? If you feel passionate about this role or joining the Radical Forge team we would still like to hear from you! We value our company culture, and we’re always looking for creative individuals from a variety of backgrounds to join our team!
Equal Opportunities Promise
All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status or veteran status. We will also consider employment for qualified applicants with criminal records in accordance with applicable law.
- Department
- Art
- Locations
- Remote
- Remote status
- Fully Remote
- Number of open roles
- 1
KICK ASS BENEFITS
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Open & Honest
We keep our employees in the loop every month about where we are heading as a studio and what's going on behind the scenes.
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Flexible Working
We offer flexible work hours with the option to work from home part-time or always.
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Employee Health Benefits
We offer private healthcare, including a cash plan to help with day-to-day health costs such as dental, optical, physiotherapy, and more.
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First Fridays
Every first Friday of the month, everyone is free to work on group projects, self-directed learning, research games, and share what they've learned.
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Time to Yourself
Not feeling it this morning? Then, take one of your two annual Duvet Days. Plus, you get an extra holiday day for each year of service and an optional yearly charity day for everyone.
OUR CULTURE
We offer a safe-haven for your creativity, where you’ll be treated with fairness, respect and honesty. We take that shit really seriously. We’re transparent with all our staff about what we’re doing and where we’re going, and our leadership keep you in the loop.
We’re inclusive too. We’re devotedly LGBTQ+ and POC friendly, and we know the best teams are diverse ones where everyone feels accepted and supported.
Speaking of support, we’ve partnered with the mighty Safe in Our World to continuously educate our understanding of mental health so we can better serve our team. We also have trained mental health first aiders throughout the studio, and provide private healthcare that includes access to therapy and GPs.
Technical Artist
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